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» On Surface Approximation Using Developable Surfaces
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SIGGRAPH
2000
ACM
14 years 1 months ago
Normal meshes
Normal meshes are new fundamental surface descriptions inspired by differential geometry. A normal mesh is a multiresolution mesh where each level can be written as a normal offse...
Igor Guskov, Kiril Vidimce, Wim Sweldens, Peter Sc...
SI3D
1997
ACM
14 years 1 months ago
Model Simplification Using Vertex-Clustering
This paper presents a practical technique to automatically compute approximations of polygonal representations of 3D objects. It is based on a previously developed model simplific...
Kok-Lim Low, Tiow Seng Tan
HAPTICS
2007
IEEE
14 years 3 months ago
Accelerated Proximity Queries for Haptic Rendering of Deformable Models
We present a fast proximity query algorithm for haptic display of complex deformable models using a layered representation. Assuming that each solid model can be represented as a ...
Nico Galoppo, Miguel A. Otaduy, Paul Mecklenburg, ...
CVPR
2001
IEEE
14 years 11 months ago
Geometric Distributions for Catadioptric Sensor Design
We present a general method of catadioptric sensor design for realizing prescribed projections. Our method makes use of geometric distributions in 3-dimensional space, which are g...
R. Andrew Hicks, Ronald K. Perline
CGF
2004
165views more  CGF 2004»
13 years 9 months ago
Point Cloud Collision Detection
In the past few years, many efficient rendering and surface reconstruction algorithms for point clouds have been developed. However, collision detection of point clouds has not be...
Jan Klein, Gabriel Zachmann