Sciweavers

1159 search results - page 15 / 232
» On The Next Move in Programming
Sort
View
ESORICS
2009
Springer
14 years 4 months ago
Privacy Preserving Publication of Moving Object Data
The increasing availability of space-time trajectories left by location-aware devices is expected to enable novel classes of applications where the discovery of consumable, concise...
Francesco Bonchi
PACT
2005
Springer
14 years 3 months ago
Optimal Behavior of a Moving Creature in the Cellular Automata Model
The goal of our investigation is to find automatically the best rule for a cell in the cellular automata model. The cells are either of type Obstacle, Empty or Creature. Only Crea...
Mathias Halbach, Rolf Hoffmann
ACRI
2004
Springer
14 years 3 months ago
Optimizing the Behavior of a Moving Creature in Software and in Hardware
We have investigated a problem where the goal is to find automatically the best rule for a cell in the cellular automata model. The cells are either of type OBSTACLE, EMPTY or CRE...
Mathias Halbach, Wolfgang Heenes, Rolf Hoffmann, J...
ICCV
2005
IEEE
14 years 11 months ago
Shape Recovery of 3D Data Obtained from a Moving Range Sensor by Using Image Sequences
For a large object, scanning from the air is one of the most efficient methods of obtaining 3D data. But in the case of large cultural heritage objects, there are some difficultie...
Atsuhiko Banno, Katsushi Ikeuchi
ICGA
2007
157views Optimization» more  ICGA 2007»
13 years 9 months ago
Computing "Elo Ratings" of Move Patterns in the Game of Go
Abstract. Move patterns are an essential method to incorporate domain knowledge into Go-playing programs. This paper presents a new Bayesian technique for supervised learning of su...
Rémi Coulom