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» On Timed Alternating Simulation for Concurrent Timed Games
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136
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ECIS
2001
15 years 4 months ago
Modelling IS successions in e commerce
The paper considers the conditions governing the diffusion and development of e-commerce. The analysis builds on earlier discussions of technological successions and explores a nu...
Paul Windrum, Chris Birchenhall, Ray Hackney
105
Voted
ICASSP
2010
IEEE
15 years 3 months ago
Multiple frequency-hopping signal estimation via sparse regression
Frequency hopping (FH) signals have well-documented merits for commercial and military applications due to their near-far resistance and robustness to jamming. Estimating FH signa...
Daniele Angelosante, Georgios B. Giannakis, Nichol...
133
Voted
PODC
2010
ACM
15 years 7 months ago
Finding mobile data under delay constraints with searching costs
A token is hidden in one of several boxes and then the boxes are locked. The probability of placing the token in each of the boxes is known. A searcher is looking for the token by...
Amotz Bar-Noy, Panagiotis Cheilaris, Yi Feng 0002,...
131
Voted
ASPLOS
1992
ACM
15 years 7 months ago
Parity Declustering for Continuous Operation in Redundant Disk Arrays
We describe and evaluate a strategy for declustering the parity encoding in a redundant disk array. This declustered parity organization balances cost against data reliability and...
Mark Holland, Garth A. Gibson
123
Voted
MM
2009
ACM
144views Multimedia» more  MM 2009»
15 years 10 months ago
Peer-assisted view-dependent progressive mesh streaming
Progressive mesh streaming is increasingly used in 3D networked applications, such as online games, virtual worlds, and digital museums. To scale such applications to a large numb...
Wei Cheng, Dan Liu, Wei Tsang Ooi