According to the practical need for uncertain time modeling and analysis in WfMSs, based on possibility theory, the paper firstly introduces fuzzy time and puts forward the concep...
This paper proposes a method to simulate the real-time interactions of tangling motions by two virtual wrestlers in 3D computer games. The characters are controlled individually by...
Based on the DIS result, the HLA framework has been defined to achieve interoperability of independent simulators. Concurrently, and for the most part, independent of that effort,...
We study Nash equilibria and the price of anarchy in the context of flows over time. Many results on static routing games have been obtained over the last ten years. In flows ov...
We present the design of a computation engine for a real-time laparoscopic surgery simulator. Since this simulator requires realistic real-time and real-world behaviour, a physica...
Alex Rhomberg, Rolf Enzler, Markus Thaler, Gerhard...