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» On Timed Alternating Simulation for Concurrent Timed Games
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TMM
2002
100views more  TMM 2002»
13 years 7 months ago
On a unified architecture for video-on-demand services
Abstract--Current video-on-demand (VoD) systems can be classified into two categories: 1) true-VoD (TVoD) and 2) near-VoD (NVoD). TVoD systems allocate a dedicated channel for ever...
Jack Y. B. Lee
ASPLOS
2009
ACM
14 years 8 months ago
Capo: a software-hardware interface for practical deterministic multiprocessor replay
While deterministic replay of parallel programs is a powerful technique, current proposals have shortcomings. Specifically, software-based replay systems have high overheads on mu...
Pablo Montesinos, Matthew Hicks, Samuel T. King, J...
IPPS
2008
IEEE
14 years 1 months ago
Data throttling for data-intensive workflows
— Existing workflow systems attempt to achieve high performance by intelligently scheduling tasks on resources, sometimes even attempting to move the largest data files on the hi...
Sang-Min Park, Marty Humphrey
MSS
2007
IEEE
105views Hardware» more  MSS 2007»
14 years 1 months ago
Quota enforcement for high-performance distributed storage systems
Storage systems manage quotas to ensure that no one user can use more than their share of storage, and that each user gets the storage they need. This is difficult for large, dis...
Kristal T. Pollack, Darrell D. E. Long, Richard A....
PPOPP
2003
ACM
14 years 20 days ago
Optimizing data aggregation for cluster-based internet services
Large-scale cluster-based Internet services often host partitioned datasets to provide incremental scalability. The aggregation of results produced from multiple partitions is a f...
Lingkun Chu, Hong Tang, Tao Yang, Kai Shen