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NETGAMES
2004
ACM
15 years 9 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
ISF
2008
114views more  ISF 2008»
15 years 4 months ago
An OVAL-based active vulnerability assessment system for enterprise computer networks
Abstract Many security problems are caused by vulnerabilities hidden in enterprise computer networks. It is very important for system administrators to have knowledge about the sec...
Xiuzhen Chen, Qinghua Zheng, Xiaohong Guan
JSAC
2006
167views more  JSAC 2006»
15 years 4 months ago
Secure and resilient clock synchronization in wireless sensor networks
Abstract--Wireless sensor networks have received a lot of attention recently due to its wide applications. An accurate and synchronized clock time is crucial in many sensor network...
Kun Sun, Peng Ning, Cliff Wang
140
Voted
TON
2008
109views more  TON 2008»
15 years 4 months ago
Efficient routing in intermittently connected mobile networks: the single-copy case
Abstract--Intermittently connected mobile networks are wireless networks where most of the time there does not exist a complete path from the source to the destination. There are m...
Thrasyvoulos Spyropoulos, Konstantinos Psounis, Ca...
TON
2008
107views more  TON 2008»
15 years 4 months ago
Efficient routing in intermittently connected mobile networks: the multiple-copy case
Abstract--Intermittently connected mobile networks are wireless networks where most of the time there does not exist a complete path from the source to the destination. There are m...
Thrasyvoulos Spyropoulos, Konstantinos Psounis, Ca...