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ACMACE
2005
ACM
14 years 3 months ago
Possession techniques for interaction in real-time strategy augmented reality games
There have been a number of interactive games created for Augmented Reality (AR) environments. In this paper, interaction techniques to support Real-Time Strategy (RTS) games in A...
Keith Phillips, Wayne Piekarski
MM
2005
ACM
215views Multimedia» more  MM 2005»
14 years 3 months ago
OpenVIDIA: parallel GPU computer vision
Graphics and vision are approximate inverses of each other: ordinarily Graphics Processing Units (GPUs) are used to convert “numbers into pictures” (i.e. computer graphics). I...
James Fung, Steve Mann
CCS
2005
ACM
14 years 3 months ago
Obfuscated databases and group privacy
We investigate whether it is possible to encrypt a database and then give it away in such a form that users can still access it, but only in a restricted way. In contrast to conve...
Arvind Narayanan, Vitaly Shmatikov
GPCE
2005
Springer
14 years 3 months ago
A Generative Programming Approach to Developing DSL Compilers
Abstract. Domain-Specific Languages (DSLs) represent a proven approach to raising the abstraction level of programming. They offer highlevel constructs and notations dedicated to...
Charles Consel, Fabien Latry, Laurent Révei...
NETGAMES
2004
ACM
14 years 3 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...