We consider a visual scene analysis scenario where objects (e.g. people, cars) pass through the viewing field of a static camera and need to be detected and segmented from the bac...
Ali Taylan Cemgil, Wojciech Zajdel, Ben J. A. Kr&o...
This paper describes a framework for introducing visually smooth surfaces into sketch-based freeform modeling systems. An existing sketch-based freeform modeling system generates ...
This paper presents a physically-based, visually-realistic interactive cloud simulation. Clouds in our system are modeled using partial differential equations describing fluid mot...
Mark J. Harris, William V. Baxter, Thorsten Scheue...
In geometric modeling and processing, computer graphics and computer vision, smooth surfaces are approximated by discrete triangular meshes reconstructed from sample points on the...
In this article we consider the issue of optimal control in collaborative multi-agent systems with stochastic dynamics. The agents have a joint task in which they have to reach a ...