We have previously presented Qsilver, a flexible simulation system for graphics architectures. In this paper we describe our extensions to this system, which we use— instrument...
Jeremy W. Sheaffer, Kevin Skadron, David P. Luebke
Consider a number of moving points, where each point is attached to a joint of the human body and projected onto an image plane. Johannson showed that humans can effortlessly det...
In this paper we describe a multipurpose tool for analysis of the performance characteristics of computer graphics hardware and software. We are developing Qsilver, a highly conï¬...
Jeremy W. Sheaffer, David P. Luebke, Kevin Skadron
Success of 3D applications on the Web inherently depends on object behavior and interaction. Current Web3D formats often fall short in supporting behavior modeling. This paper int...
Abstract. Finite volume numerical methods have been widely studied, implemented and parallelized on multiprocessor systems or on clusters. Modern graphics processing units (GPU) pr...