Sciweavers

576 search results - page 20 / 116
» On Triangulating Dynamic Graphical Models
Sort
View
RT
2001
Springer
14 years 2 days ago
Realistic Reflections and Refractions on Graphics Hardware with Hybrid Rendering and Layered Environment Maps
We introduce hybrid rendering, a scheme that dynamically ray traces the local geometry of reflective and refractive objects, but approximates more distant geometry by hardwaresupp...
Ziyad S. Hakura, John M. Snyder
ICS
1992
Tsinghua U.
13 years 11 months ago
The CODE 2.0 graphical parallel programming language
CODE 2.0 is a graphical parallel programming system that targets the three goals of ease of use, portability, and production of efficient parallel code. Ease of use is provided by...
Peter Newton, James C. Browne
ICPP
2009
IEEE
14 years 2 months ago
Accelerating Lattice Boltzmann Fluid Flow Simulations Using Graphics Processors
—Lattice Boltzmann Methods (LBM) are used for the computational simulation of Newtonian fluid dynamics. LBM-based simulations are readily parallelizable; they have been implemen...
Peter Bailey, Joe Myre, Stuart D. C. Walsh, David ...
ICRA
2002
IEEE
94views Robotics» more  ICRA 2002»
14 years 18 days ago
Sensor Planning and Control in a Dynamic Environment
This paper presents an approach to the problem of controlling the configuration of a team of mobile agents equipped with cameras so as to optimize the quality of the estimates de...
John R. Spletzer, Camillo J. Taylor
WCRE
2003
IEEE
14 years 28 days ago
GUI Ripping: Reverse Engineering of Graphical User Interfaces for Testing
Graphical user interfaces (GUIs) are important parts of today’s software and their correct execution is required to ensure the correctness of the overall software. A popular tec...
Atif M. Memon, Ishan Banerjee, Adithya Nagarajan