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» On Triangulating Dynamic Graphical Models
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ACCV
1998
Springer
14 years 2 months ago
VR Models from Epipolar Images: An Approach to Minimize Errors in Synthesized Images
A new paradigm, the minimization of errors in synthesized images, is introduced to organically combine Computer Vision and Computer Graphics for Virtual Reality applications. Based...
Mikio Shinya, Takafumi Saito, Takeaki Mori, Noriyo...
CAINE
2007
13 years 11 months ago
Interactive Thin Shells - A Model Interface for the Analysis of Physically-based Animation
Realism has always been a goal in computer graphics. However, the algorithms involved in mimicking ical world are often complex, abstract, and sensitive to changes in experimental...
James Skorupski, Zoë J. Wood, Alex Pang
TVCG
2010
126views more  TVCG 2010»
13 years 8 months ago
Modeling Repetitive Motions Using Structured Light
— Obtaining models of dynamic 3D objects is an important part of content generation for computer graphics. Numerous methods have been extended from static scenarios to model dyna...
Yi Xu, Daniel G. Aliaga
CG
2005
Springer
13 years 10 months ago
Sloppy selection: Providing an accurate interpretation of imprecise selection gestures
This paper describes on-going work in the analysis of motion dynamics in pen-based interaction. The overall goal is the creation of a model of user motion in pen gestures where co...
Edward Lank, Eric Saund
STORYTELLING
2007
Springer
14 years 4 months ago
Wide Ruled: A Friendly Interface to Author-Goal Based Story Generation
We present Wide Ruled, an authoring tool for the creation of generative stories. It is based on the Universe author-goal-based model of story generation, and extends this model by ...
James Skorupski, Lakshmi Jayapalan, Sheena Marquez...