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» On Triangulating Dynamic Graphical Models
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DIGRA
2005
Springer
14 years 3 months ago
A Realistic Reaction System for Modern Video Games
The substantial growth of the video game industry has fueled a search for new technologies and methodologies for providing rich and rewarding experiences for players of modern vid...
Michael Katchabaw, Stephen Danton, Leif Gruenwoldt
CGI
2000
IEEE
14 years 2 months ago
Fast and Stable Animation of Cloth with an Approximated Implicit Method
Realistic animation of soft objects such as cloth is essential for plausible character animation. Many techniques have been proposed for the simulation of soft objects, and most o...
Young-Min Kang, Jeong-Hyeon Choi, Hwan-Gue Cho, Ch...
VRML
1998
ACM
14 years 2 months ago
Towards More Realistic Sound in VRML
While many pleasing effects are possible using the current VRML sound model [9], it falls short of producing convincing aural environments. Sound sources are not easily affected b...
Sean Ellis
AMDO
2010
Springer
13 years 8 months ago
Compatible Particles for Part-Based Tracking
Particle Filter methods are one of the dominant tracking paradigms due to its ability to handle non-gaussian processes, multimodality and temporal consistency. Traditionally, the e...
Brais Martínez, Marc Vivet, Xavier Binefa
OOPSLA
2005
Springer
14 years 3 months ago
GOOAL: an educational object oriented analysis laboratory
Our goal is to enable rapid production of static and dynamic object models from natural language description of problems. Rapid modeling is achieved through automation of analysis...
Hector G. Pérez-González, Jugal K. K...