The substantial growth of the video game industry has fueled a search for new technologies and methodologies for providing rich and rewarding experiences for players of modern vid...
Michael Katchabaw, Stephen Danton, Leif Gruenwoldt
Realistic animation of soft objects such as cloth is essential for plausible character animation. Many techniques have been proposed for the simulation of soft objects, and most o...
While many pleasing effects are possible using the current VRML sound model [9], it falls short of producing convincing aural environments. Sound sources are not easily affected b...
Particle Filter methods are one of the dominant tracking paradigms due to its ability to handle non-gaussian processes, multimodality and temporal consistency. Traditionally, the e...
Our goal is to enable rapid production of static and dynamic object models from natural language description of problems. Rapid modeling is achieved through automation of analysis...