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» On Triangulating Dynamic Graphical Models
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ICIAR
2009
Springer
14 years 7 days ago
VizDraw: A Platform to Convert Online Hand-Drawn Graphics into Computer Graphics
Abstract. With the adoption of tablet-based data entry devices, there is considerable interest in methods for converting hand-drawn sketches of flow charts, graphs and block diagr...
Akshaya Kumar Mishra, Justin A. Eichel, Paul W. Fi...
GRAPHICSINTERFACE
2009
13 years 5 months ago
Fast low-memory streaming MLS reconstruction of point-sampled surfaces
We present a simple and efficient method for reconstructing triangulated surfaces from massive oriented point sample datasets. The method combines streaming and parallelization, m...
Gianmauro Cuccuru, Enrico Gobbetti, Fabio Marton, ...
TOG
2002
130views more  TOG 2002»
13 years 7 months ago
DyRT: dynamic response textures for real time deformation simulation with graphics hardware
In this paper we describe how to simulate geometrically complex, interactive, physically-based, volumetric, dynamic deformation models with negligible main CPU costs. This is achi...
Doug L. James, Dinesh K. Pai
SIGGRAPH
1998
ACM
13 years 12 months ago
Rendering Synthetic Objects into Real Scenes: Bridging Traditional and Image-based Graphics with Global Illumination and High Dy
We present a method that uses measured scene radiance and global illumination in order to add new objects to light-based models with correct lighting. The method uses a high dynam...
Paul E. Debevec
HLK
2003
IEEE
14 years 28 days ago
Generic Deformable Implicit Mesh Models for Automated Reconstruction
Deformable 3–D models can be represented either as explicit or implicit surfaces. Explicit surfaces, such as triangulations or wire-frame models, are widely accepted in the Comp...
Slobodan Ilic, Pascal Fua