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» On Universal Transfer Learning
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ECML
2007
Springer
15 years 9 months ago
Graph-Based Domain Mapping for Transfer Learning in General Games
A general game player is an agent capable of taking as input a description of a game’s rules in a formal language and proceeding to play without any subsequent human input. To do...
Gregory Kuhlmann, Peter Stone
ICCBR
2009
Springer
15 years 9 months ago
Case-Based Reasoning in Transfer Learning
Positive transfer learning (TL) occurs when, after gaining experience from learning how to solve a (source) task, the same learner can exploit this experience to improve performanc...
David W. Aha, Matthew Molineaux, Gita Sukthankar
ICDM
2009
IEEE
137views Data Mining» more  ICDM 2009»
15 years 9 months ago
Set-Based Boosting for Instance-Level Transfer
—The success of transfer to improve learning on a target task is highly dependent on the selected source data. Instance-based transfer methods reuse data from the source tasks to...
Eric Eaton, Marie desJardins
IJCAI
2007
15 years 4 months ago
General Game Learning Using Knowledge Transfer
We present a reinforcement learning game player that can interact with a General Game Playing system and transfer knowledge learned in one game to expedite learning in many other ...
Bikramjit Banerjee, Peter Stone
SPDP
1993
IEEE
15 years 7 months ago
Architectural Support for Block Transfers in a Shared-Memory Multiprocessor
This paper examines how the performance of a shared-memory multiprocessor can be improved by including hardware support for block transfers. A system similar to the Hector multipr...
Steven J. E. Wilton, Zvonko G. Vranesic