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IPPS
2006
IEEE
14 years 1 months ago
A segment-based DSM supporting large shared object space
This paper introduces a software DSM that can extend its shared object space exceeding 4GB in a 32bit commodity cluster environment. This is achieved through the dynamic memory ma...
Benny Wang-Leung Cheung, Cho-Li Wang
CW
2005
IEEE
14 years 1 months ago
On a Serverless Networked Virtual Ball Game for Multi-Player
This paper studies the way to improve consistency of states in a ball-game typed Distributed Virtual Environment (DVE) with lag, in peer-to-peer (P2P) architecture. That is, we ar...
Yoshihiro Kawano, Tatsuhiro Yonekura
ICDCS
2005
IEEE
14 years 1 months ago
Resilient Localization for Sensor Networks in Outdoor Environments
The process of computing the physical locations of nodes in a wireless sensor network is known as localization. Selflocalization is critical for large-scale sensor networks becaus...
YoungMin Kwon, Kirill Mechitov, Sameer Sundresh, W...
PODC
2005
ACM
14 years 1 months ago
Distance estimation and object location via rings of neighbors
We consider four problems on distance estimation and object location which share the common flavor of capturing global information via informative node labels: low-stretch routin...
Aleksandrs Slivkins
IPPS
1998
IEEE
14 years 18 hour ago
Hyper Butterfly Network: A Scalable Optimally Fault Tolerant Architecture
Boundeddegreenetworks like deBruijn graphsor wrapped butterfly networks are very important from VLSI implementation point of view as well as for applications where the computing n...
Wei Shi, Pradip K. Srimani