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CONCUR
2009
Springer
14 years 3 months ago
Winning Regions of Pushdown Parity Games: A Saturation Method
We present a new algorithm for computing the winning region of a parity game played over the configuration graph of a pushdown system. Our method gives the first extension of the...
Matthew Hague, C.-H. Luke Ong
SIGECOM
2008
ACM
122views ECommerce» more  SIGECOM 2008»
13 years 8 months ago
On the windfall of friendship: inoculation strategies on social networks
This paper studies a virus inoculation game on social networks. A framework is presented which allows the measuring of the windfall of friendship, i.e., how much players benefit i...
Dominic Meier, Yvonne Anne Oswald, Stefan Schmid, ...
ECML
2007
Springer
14 years 2 months ago
Graph-Based Domain Mapping for Transfer Learning in General Games
A general game player is an agent capable of taking as input a description of a game’s rules in a formal language and proceeding to play without any subsequent human input. To do...
Gregory Kuhlmann, Peter Stone
DM
2008
91views more  DM 2008»
13 years 8 months ago
Lower bounds for the game colouring number of partial k-trees and planar graphs
This paper discusses the game colouring number of partial k-trees and planar graphs. Let colg(PT k) and colg(P) denote the maximum game colouring number of partial k trees and the...
Jiaojiao Wu, Xuding Zhu
STOC
1997
ACM
116views Algorithms» more  STOC 1997»
14 years 19 days ago
Direct Product Results and the GCD Problem, in Old and New Communication Models
This paper contains several results regarding the communication complexity model and the 2-prover games model, which are based on interaction between the two models:
Itzhak Parnafes, Ran Raz, Avi Wigderson