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VRCAI
2006
ACM
14 years 2 months ago
Parallel-split shadow maps for large-scale virtual environments
Shadowing effects dramatically enhance the realism of virtual environments by providing useful visual cues. Shadow mapping is an efficient algorithm for real-time shadow renderin...
Fan Zhang, Hanqiu Sun, Leilei Xu, Lee Kit Lun
SIGGRAPH
2010
ACM
14 years 1 months ago
OptiX: a general purpose ray tracing engine
The NVIDIA® OptiX™ ray tracing engine is a programmable system designed for NVIDIA GPUs and other highly parallel architectures. The OptiX engine builds on the key observation ...
Steven G. Parker, James Bigler, Andreas Dietrich, ...
IWOMP
2011
Springer
12 years 11 months ago
A Runtime Implementation of OpenMP Tasks
Many task-based programming models have been developed and refined in recent years to support application development for shared memory platforms. Asynchronous tasks are a powerfu...
James LaGrone, Ayodunni Aribuki, Cody Addison, Bar...
EUROPAR
2008
Springer
13 years 10 months ago
Meta-programming Applied to Automatic SMP Parallelization of Linear Algebra Code
We describe a software solution to the problem of automatic parallelization of linear algebra code on multi-processor and multi-core architectures. This solution relies on the defi...
Joel Falcou, Jocelyn Sérot, Lucien Pech, Je...
ICPPW
2006
IEEE
14 years 2 months ago
Performance Analysis of a Parallel Discrete Model for the Simulation of Laser Dynamics
This paper presents an analysis on the performance of a parallel implementation of a discrete model of laser dynamics, which is based on cellular automata. The performance of a 2D...
Jose Luis Guisado, Francisco Fernández de V...