To ease the implementation of distributed objectoriented systems we developed the PDC technique (Proxy/ Dispatcher/Collocutor technique), a simple and pragmatic approach to allow ...
VRML 2.0 allows a content creator to dynamically control state changes in a virtual reality world by defining routes of events over VRML 2.0 nodes. In the conceptual execution mod...
WPSD (Weighted Pose Space Deformation) is an example based skinning method for articulated body animation. The per-vertex computation required in WPSD can be parallelized in a SIM...
We present the systematic design and development of a distributed query scheduling service DQS in the context of DIOM, a distributed and interoperable query mediation system 26 ...
This article presents a User Interface (UI) framework for multimodal interactions targeted at immersive virtual environments. Its configurable input and gesture processing compon...