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HICSS
1995
IEEE
101views Biometrics» more  HICSS 1995»
14 years 9 days ago
Prototyping of parallel and distributed object-oriented systems: the PDC model and its environment
To ease the implementation of distributed objectoriented systems we developed the PDC technique (Proxy/ Dispatcher/Collocutor technique), a simple and pragmatic approach to allow ...
Rainer Weinreich, Reinhold Plösch
VRML
1998
ACM
14 years 29 days ago
Event Processing for Complicated Routes in VRML 2.0
VRML 2.0 allows a content creator to dynamically control state changes in a virtual reality world by defining routes of events over VRML 2.0 nodes. In the conceptual execution mod...
Masaaki Taniguchi
CGF
2006
198views more  CGF 2006»
13 years 8 months ago
Real-Time Weighted Pose-Space Deformation on the GPU
WPSD (Weighted Pose Space Deformation) is an example based skinning method for articulated body animation. The per-vertex computation required in WPSD can be parallelized in a SIM...
Taehyun Rhee, John P. Lewis, Ulrich Neumann
IJCIS
1998
116views more  IJCIS 1998»
13 years 8 months ago
Distributed Query Scheduling Service: An Architecture and Its Implementation
We present the systematic design and development of a distributed query scheduling service DQS in the context of DIOM, a distributed and interoperable query mediation system 26 ...
Ling Liu, Calton Pu, Kirill Richine
ICMI
2005
Springer
164views Biometrics» more  ICMI 2005»
14 years 2 months ago
A user interface framework for multimodal VR interactions
This article presents a User Interface (UI) framework for multimodal interactions targeted at immersive virtual environments. Its configurable input and gesture processing compon...
Marc Erich Latoschik