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P2P
2007
IEEE
146views Communications» more  P2P 2007»
14 years 4 months ago
Modelling Real P2P Networks: The Effect of Altruism
We develop a model of the interaction of rational peers in an incentive-free Peer-to-Peer (P2P) network and use game theoretic analysis to derive results about peer and network be...
Dimitrios K. Vassilakis, Vasilis Vassalos
INFOCOM
2003
IEEE
14 years 3 months ago
A Utility-Based Congestion Control Scheme for Internet-Style Networks with Delay
— In this paper, we develop, analyze and implement a congestion control scheme obtained in a noncooperative game framework where each user’s cost function is composed of a pric...
Tansu Alpcan, Tamer Basar
WSC
2008
14 years 11 days ago
Incorporating information networks into military simulations
Information superiority is considered a critical capability for future joint forces. As advances in technology continue to boost our ability to communicate in new and different wa...
Darryl K. Ahner, Jonathon K. Alt, Francisco Baez, ...
PDPTA
2004
13 years 11 months ago
Achieving Flow Level QoS in Cut-Through Networks Through Admission Control and DiffServ
Cluster networks will serve as the future access networks for multimedia streaming, massive multiplayer online gaming, e-commerce, network storage etc. And for those application ar...
Frank Olaf Sem-Jacobsen, Sven-Arne Reinemo, Tor Sk...
ICPADS
2008
IEEE
14 years 4 months ago
Quality of Service for Peer-to-Peer Based Networked Virtual Environments
This paper describes how Quality of Service (QoS) enabled Overlay Multicast architectures using Peer-to-Peer (P2P) networks can enhance the experience of end-users in Networked Vi...
Marc Brogle, Dragan Milic, Torsten Braun