Sciweavers

1568 search results - page 276 / 314
» On a network creation game
Sort
View
GECCO
2004
Springer
14 years 3 months ago
Evolving a Roving Eye for Go
Go remains a challenge for artificial intelligence. Currently, most machine learning methods tackle Go by playing on a specific fixed board size, usually smaller than the standa...
Kenneth O. Stanley, Risto Miikkulainen
HICSS
2002
IEEE
150views Biometrics» more  HICSS 2002»
14 years 2 months ago
Social Capital and Volunteerism in Virtual Communities: The Case of the Internet Chess Club
This paper considers the theory of social capital and volunteerism in an online gaming community, the Internet Chess Club (ICC). We discuss how increased social capital provides b...
Mark Ginsburg, Suzanne P. Weisband
CDC
2009
IEEE
118views Control Systems» more  CDC 2009»
14 years 2 months ago
Nash equilibrium problems with congestion costs and shared constraints
Abstract— Generalized Nash equilibria (GNE) represent extensions of the Nash solution concept when agents have shared strategy sets. This generalization is particularly relevant ...
Huibing Yin, Uday V. Shanbhag, Prashant G. Mehta
MM
2000
ACM
99views Multimedia» more  MM 2000»
14 years 2 months ago
A generic late-join service for distributed interactive media
In this paper we present a generic late-join service for distributed interactive media, i.e., networked media which involve user interactions. Examples for distributed interactive...
Jürgen Vogel, Martin Mauve, Werner Geyer, Vol...
AINA
2007
IEEE
14 years 1 months ago
Using Argumentative Agents to Manage Communities of Web Services
This paper presents a framework for specifying Web services communities. A Web service is an accessible application that humans, software agents, and other applications in general ...
Jamal Bentahar, Zakaria Maamar, Djamal Benslimane,...