In this paper, we use computational intelligence techniques to built quantitative models of player experience for a platform game. The models accurately predict certain key affecti...
Christopher Pedersen, Julian Togelius, Georgios N....
This paper addresses the vast practice encompassed under the placeholder term polymorphic creations: contemporary tie-ins, pervasive gaming, telematic arts and so on. A position i...
Fuzzzy.com, a social bookmarking website has been developed to study collaborative creation of semantics. In a shared online space, users of Fuzzzy continuously create metadata bot...