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NETGAMES
2004
ACM
14 years 1 months ago
Accuracy in dead-reckoning based distributed multi-player games
Distributed multi-player games use dead reckoning vectors to intimate other (at a distance) participating players about the movement of any entity by a controlling player. The dea...
Sudhir Aggarwal, Hemant Banavar, Amit Khandelwal, ...
CORR
2008
Springer
138views Education» more  CORR 2008»
13 years 8 months ago
Computing Minimum Spanning Trees with Uncertainty
Abstract. We consider the minimum spanning tree problem in a setting where information about the edge weights of the given graph is uncertain. Initially, for each edge e of the gra...
Thomas Erlebach, Michael Hoffmann 0002, Danny Kriz...
ALGOSENSORS
2008
Springer
13 years 10 months ago
Simple Robots in Polygonal Environments: A Hierarchy
With the current progress in robot technology and related areas, sophisticated moving and sensing capabilities are at hand to design robots capable of solving seemingly complex tas...
Jan Brunner, Matús Mihalák, Subhash ...
ICDE
1998
IEEE
142views Database» more  ICDE 1998»
14 years 9 months ago
High Dimensional Similarity Joins: Algorithms and Performance Evaluation
Current data repositories include a variety of data types, including audio, images and time series. State of the art techniques for indexing such data and doing query processing r...
Nick Koudas, Kenneth C. Sevcik
ATAL
2008
Springer
13 years 10 months ago
Aligning social welfare and agent preferences to alleviate traffic congestion
Multiagent coordination algorithms provide unique insights into the challenging problem of alleviating traffic congestion. What is particularly interesting in this class of proble...
Kagan Tumer, Zachary T. Welch, Adrian K. Agogino