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AAAI
2011
12 years 8 months ago
The Epistemic Logic Behind the Game Description Language
A general game player automatically learns to play arbitrary new games solely by being told their rules. For this purpose games are specified in the game description language GDL...
Ji Ruan, Michael Thielscher
AADA
2011
12 years 8 months ago
Sparse Template-Based variational Image Segmentation
We introduce a variational approach to image segmentation based on sparse coverings of image domains by shape templates. The objective function combines a data term that achieves ...
Dirk Breitenreicher, Jan Lellmann, Christoph Schn&...
JMLR
2012
11 years 10 months ago
Generic Methods for Optimization-Based Modeling
“Energy” models for continuous domains can be applied to many problems, but often suffer from high computational expense in training, due to the need to repeatedly minimize t...
Justin Domke
JMLR
2012
11 years 10 months ago
SpeedBoost: Anytime Prediction with Uniform Near-Optimality
We present SpeedBoost, a natural extension of functional gradient descent, for learning anytime predictors, which automatically trade computation time for predictive accuracy by s...
Alexander Grubb, Drew Bagnell
ICCV
2009
IEEE
15 years 1 months ago
Decomposing a Scene into Geometric and Semantically Consistent Regions
High-level, or holistic, scene understanding involves reasoning about objects, regions, and the 3D relationships between them. This requires a representation above the level of ...
Stephen Gould, Richard Fulton, Daphne Koller