We present an approach to compute a smooth, interpolating skin of an ordered set of 3D balls. By construction, the skin is constrained to be C1 continuous, and for each ball, it i...
Gregory G. Slabaugh, Brian Whited, Jarek Rossignac...
Many approximation algorithms have been presented in the last decades for hard search problems. The focus of this paper is on cryptographic applications, where it is desired to de...
Abstract. We present a framework that unifies unit testing and runtime verification (as well as static verification and static debugging). A key contribution of our overall approac...
Edison Mera, Manuel V. Hermenegildo, Pedro L&oacut...
We propose a scalable face matching algorithm capable of dealing with faces subject to several concurrent and uncontrolled factors, such as variations in pose, expression, illumina...
We consider the problem of scheduling unit-length jobs on identical parallel machines such that the makespan of the resulting schedule is minimized. Precedence constraints impose ...
Daniel W. Engels, Jon Feldman, David R. Karger, Ma...