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» On modelling agent systems with Erlang
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ECAI
2008
Springer
15 years 7 months ago
Optimal Coalition Structure Generation In Partition Function Games
1 In multi-agent systems (MAS), coalition formation is typically studied using characteristic function game (CFG) representations, where the performance of any coalition is indepen...
Tomasz P. Michalak, Andrew Dowell, Peter McBurney,...
JDCTA
2008
119views more  JDCTA 2008»
15 years 6 months ago
Towards a Coordination Infrastructure for Pervasive Computing Environment Based on Tuplespace and Semantic Web
Pervasive computing is an emerging computing paradigm, which is expected to be part of our everyday life in the foreseeable future. The coordination among heterogeneous devices, s...
Liang Li, Bin Li, Junwu Zhu
ENTCS
2007
103views more  ENTCS 2007»
15 years 6 months ago
Policy-based Coordination in PAGODA: A Case Study
PAGODA (Policy And GOal Based Distributed Autonomy) is a modular architecture for specifying and prototyping autonomous systems. A PAGODA node (agent) interacts with its environme...
Carolyn L. Talcott
COGSR
2010
102views more  COGSR 2010»
15 years 1 months ago
Emergence of self-organized symbol-based communication in artificial creatures
In this paper, we describe a digital scenario where we simulated the emergence of self-organized symbol-based communication among artificial creatures inhabiting a virtual world of...
Angelo Loula, Ricardo R. Gudwin, Charbel Niñ...
ICPR
2006
IEEE
16 years 7 months ago
Bayesian Imitation of Human Behavior in Interactive Computer Games
Modern interactive computer games provide the ability to objectively record complex human behavior, offering a variety of interesting challenges to the pattern-recognition communi...
Bernard Gorman, Christian Bauckhage, Christian Thu...