We propose a novel approach to intelligent tutoring gaming simulations designed for both educational and inquiry purposes in complex multi-actor systems such as infrastructures or...
Based on our previous work on the formal specification language SLABS as well as a methodology and modelling language for modelling and specifying multi-agent systems, we further ...
Two key issues in building multi-agent systems concern their scalability and engineering open systems. We offer solutions to these potential problems by introducing a lifecycle fo...
Wamberto Weber Vasconcelos, David Stuart Robertson...
This paper develops a model for precisely defining how an agent interacts with objects in its environment through the use of its capabilities. Capabilities are recursively defined ...
Agents are becoming a popular technology for the development of distributed, heterogeneous and always available systems. In those systems, interactions are essential, but semantic ...