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ACMACE
2006
ACM
14 years 4 months ago
Motivated reinforcement learning for non-player characters in persistent computer game worlds
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
Kathryn Elizabeth Merrick, Mary Lou Maher
MM
2006
ACM
113views Multimedia» more  MM 2006»
14 years 4 months ago
Transductive inference using multiple experts for brushwork annotation in paintings domain
Many recent studies perform annotation of paintings based on brushwork. In these studies the brushwork is modeled indirectly as part of the annotation of high-level artistic conce...
Yelizaveta Marchenko, Tat-Seng Chua, Ramesh Jain
SI3D
2006
ACM
14 years 4 months ago
Relief mapping of non-height-field surface details
The ability to represent non-height-field mesostructure details is of great importance for rendering complex surface patterns, such as weave and multilayer structures. Currently,...
Fabio Policarpo, Manuel Menezes de Oliveira Neto
SIGCSE
2006
ACM
147views Education» more  SIGCSE 2006»
14 years 4 months ago
Image understanding as a second course in AI: preparing students for research
This paper describes the development and structure of a second course in artificial intelligence that was developed to meet the needs of upper-division undergraduate and graduate ...
Roxanne L. Canosa
SIGCSE
2006
ACM
188views Education» more  SIGCSE 2006»
14 years 4 months ago
A data mining course for computer science: primary sources and implementations
An undergraduate elective course in data mining provides a strong opportunity for students to learn research skills, practice data structures, and enhance their understanding of a...
David R. Musicant