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GLOBECOM
2009
IEEE
14 years 5 days ago
Conjectural Equilibrium in Water-Filling Games
—This paper considers a non-cooperative game in which competing users sharing a frequency-selective interference channel selfishly optimize their power allocation in order to imp...
Yi Su, Mihaela van der Schaar
ASSETS
2005
ACM
13 years 11 months ago
Verification of computer display pre-compensation for visual aberrations in an artificial eye
The possibility of pre-compensating images in a computer display according to the visual aberrations previously assessed in an optical system (e.g., the computer user’s eye) has...
Miguel Alonso Jr., Armando Barreto, Julie A. Jacko...
CPAIOR
2008
Springer
13 years 10 months ago
The Accuracy of Search Heuristics: An Empirical Study on Knapsack Problems
Theoretical models for the evaluation of quickly improving search strategies, like limited discrepancy search, are based on specific assumptions regarding the probability that a va...
Daniel H. Leventhal, Meinolf Sellmann
DSRT
2008
IEEE
13 years 10 months ago
RTPROC: A System for Rapid Real-Time Prototyping in Audio Signal Processing
In this contribution a new system for the rapid development of real-time prototypes for digital audio signal processing algorithms on Windows PCs and a Digital Signal Processor (D...
Hauke Krüger, Peter Vary
BDA
2007
13 years 10 months ago
Towards Action-Oriented Continuous Queries in Pervasive Systems
Pervasive information systems give an overview of what digital environments should look like in the future. From a data-centric point of view, traditional databases have to be use...
Yann Gripay, Frédérique Laforest, Je...