Building on the work of games theorists and virtual world designers, this paper proposes a framework for understanding the real-virtual dichotomy in terms of a series of five fram...
"KnowledgeMiner" was designed to support the knowledge extraction process on a highly automated level. Implemented are 3 different GMDH-type self-organizing modeling algo...
In the real world, touch based interaction relies on haptic feedback (e.g., grasping objects, feeling textures). Unfortunately, such feedback is absent in current tabletop systems...
David Ledo, Miguel A. Nacenta, Nicolai Marquardt, ...
— In this paper, we investigate joint resource allocation and routing for a wireless mesh network consisting of fixed access points inter-connected through multi-channel wireles...
Kemal Karakayali, Joseph H. Kang, Murali S. Kodial...
We examine whether and how the Multiagent Plan Coordination Problem, the problem of resolving interactions between the plans of multiple agents, can be cast as a Distributed Const...