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GRAPHICSINTERFACE
2003
13 years 9 months ago
Texture Partitioning and Packing for Accelerating Texture-based Volume Rendering
To apply empty space skipping in texture-based volume rendering, we partition the texture space with a box-growing algorithm. Each sub-texture comprises of neighboring voxels with...
Wei Li 0004, Arie E. Kaufman
CORR
2010
Springer
109views Education» more  CORR 2010»
13 years 7 months ago
Pairwise Optimal Discrete Coverage Control for Gossiping Robots
Abstract-- We propose distributed algorithms to automatically deploy a group of robotic agents and provide coverage of a discretized environment represented by a graph. The classic...
Joseph W. Durham, Ruggero Carli, Francesco Bullo
ANSS
2006
IEEE
14 years 1 months ago
Grid-Boxing for Spatial Simulation Performance Optimisation
— Computer simulations of complex systems such as physical aggregation processes or swarming and collective behaviour of life-forms, often require order N-squared computational c...
Kenneth A. Hawick, Heath A. James, C. J. Scogings
COMBINATORICS
2004
94views more  COMBINATORICS 2004»
13 years 7 months ago
A Bijection Between Classes of Fully Packed Loops and Plane Partitions
It has recently been observed empirically that the number of FPL configurations with 3 sets of a, b and c nested arches equals the number of plane partitions in a box of size a
P. Di Francesco, Paul Zinn-Justin, Jean-Bernard Zu...