To apply empty space skipping in texture-based volume rendering, we partition the texture space with a box-growing algorithm. Each sub-texture comprises of neighboring voxels with...
Abstract-- We propose distributed algorithms to automatically deploy a group of robotic agents and provide coverage of a discretized environment represented by a graph. The classic...
— Computer simulations of complex systems such as physical aggregation processes or swarming and collective behaviour of life-forms, often require order N-squared computational c...
It has recently been observed empirically that the number of FPL configurations with 3 sets of a, b and c nested arches equals the number of plane partitions in a box of size a
P. Di Francesco, Paul Zinn-Justin, Jean-Bernard Zu...