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PRESENCE
2010
84views more  PRESENCE 2010»
13 years 8 months ago
Effects of P300-Based BCI Use on Reported Presence in a Virtual Environment
Brain–computer interfaces (BCIs) are becoming more and more popular as an input device for virtual worlds and computer games. Depending on their function, a major drawback is th...
Christoph Groenegress, Clemens Holzner, Christoph ...
TASLP
2010
101views more  TASLP 2010»
13 years 4 months ago
Gaussian Model-Based Multichannel Speech Presence Probability
The knowledge of the target speech presence probability in a mixture of signals captured by a speech communication system is of paramount importance in several applications includi...
Mehrez Souden, Jingdong Chen, Jacob Benesty, Sofi&...
COMCOM
2006
78views more  COMCOM 2006»
13 years 9 months ago
Personalization of internet telephony services for presence with SIP and extended CPL
This paper discusses issues of personalization of presence services in the context of Internet Telephony. Such services take into consideration the willingness and ability of a use...
Dongmei Jiang, Ramiro Liscano, Luigi Logrippo
CHI
2003
ACM
14 years 10 months ago
Designing social presence of social actors in human computer interaction
This study examines the interaction effect between user factors and media factors on feelings of social presence which are critical in the design of virtual reality systems and hu...
Kwan Min Lee, Clifford Nass
EUROSSC
2007
Springer
14 years 3 months ago
CenceMe - Injecting Sensing Presence into Social Networking Applications
Abstract. We present the design, prototype implementation, and evaluation of CenceMe, a personal sensing system that enables members of social networks to share their sensing prese...
Emiliano Miluzzo, Nicholas D. Lane, Shane B. Eisen...