Brain–computer interfaces (BCIs) are becoming more and more popular as an input device for virtual worlds and computer games. Depending on their function, a major drawback is th...
Christoph Groenegress, Clemens Holzner, Christoph ...
The knowledge of the target speech presence probability in a mixture of signals captured by a speech communication system is of paramount importance in several applications includi...
Mehrez Souden, Jingdong Chen, Jacob Benesty, Sofi&...
This paper discusses issues of personalization of presence services in the context of Internet Telephony. Such services take into consideration the willingness and ability of a use...
This study examines the interaction effect between user factors and media factors on feelings of social presence which are critical in the design of virtual reality systems and hu...
Abstract. We present the design, prototype implementation, and evaluation of CenceMe, a personal sensing system that enables members of social networks to share their sensing prese...
Emiliano Miluzzo, Nicholas D. Lane, Shane B. Eisen...