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VR
1993
IEEE
120views Virtual Reality» more  VR 1993»
14 years 1 months ago
Presence in Immersive Virtual Environments
This paper describes an experiment where the effect of dynamic shadows in an immersive virtual environment is measured with respect to spatial perception and presence. Eight subjec...
Mel Slater, Martin Usoh
COMSWARE
2006
IEEE
14 years 3 months ago
The SIMPLE presence and event architecture
— Current presence systems offer only basic services that are mostly useful for dial-up environments, while event services have not seen widespread deployment. We describe the SI...
Henning Schulzrinne
PSYCHNOLOGY
2008
91views more  PSYCHNOLOGY 2008»
13 years 9 months ago
Presence and Relaxation: A Preliminary Controlled Study
Technologies such as Virtual Reality (VR) that induce presence in a virtual, but still external, perceived world, have great power to evoke emotional experiences that can lead to ...
Daniela Villani, Giuseppe Riva
DIGRA
2005
Springer
14 years 3 months ago
Presence experience in mobile gaming
As a growing number of people play computer games with small-screen mobile devices such as handheld computers, mobile phones and handheld game consoles, it is important to know wh...
Jari Laarni, Niklas Ravaja, Timo Saari
ATAL
2008
Springer
13 years 11 months ago
Being a part of the crowd: towards validating VR crowds using presence
Crowd simulation models are currently lacking a commonly accepted validation method. In this paper, we propose level of presence achieved by a human in a virtual environment (VE) ...
Nuria Pelechano, Catherine Stocker, Jan M. Allbeck...