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» On soft mappings
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SI3D
2006
ACM
14 years 1 months ago
Normal mapping for precomputed radiance transfer
Normal mapping is a variant of bump mapping that is commonly used in computer games. It models complex surface variations by explicitly storing a surface normal in a texture map. ...
Peter-Pike J. Sloan
ITCC
2003
IEEE
14 years 24 days ago
A New Quality of Service Metric for Hard/Soft Real-Time Applications
Real-time applications often have mixed hard and soft deadlines, can be preempted subject to the cost of context switching or the restart of computation, and have various data dep...
Shaoxiong Hua, Gang Qu
CGF
2008
124views more  CGF 2008»
13 years 7 months ago
Fast Soft Self-Shadowing on Dynamic Height Fields
We present a new, real-time method for rendering soft shadows from large light sources or lighting environments on dynamic height fields. The method first computes a horizon map f...
John Snyder, Derek Nowrouzezahrai
IROS
2008
IEEE
129views Robotics» more  IROS 2008»
14 years 1 months ago
Recognizing texture and hardness by touch
Abstract— We have experimented with different neural network based architectures for bio-inspired self-organizing texture and hardness perception systems. To this end we have dev...
Magnus Johnsson, Christian Balkenius
ICASSP
2010
IEEE
13 years 7 months ago
HMM-based sequence-to-frame mapping for voice conversion
Voice conversion can be reduced to a problem to find a transformation function between the corresponding speech sequences of two speakers. Perhaps the most voice conversions meth...
Yu Qiao, Daisuke Saito, Nobuaki Minematsu