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CORR
2008
Springer
147views Education» more  CORR 2008»
13 years 7 months ago
Automatic Contour Extraction from 2D Neuron Images
This work describes a novel methodology for automatic contour extraction from 2D images of 3D neurons (e.g. camera lucida images and other types of 2D microscopy). Most contour-ba...
Jorge J. G. Leandro, Roberto M. Cesar, Luciano da ...
DEBU
2010
126views more  DEBU 2010»
13 years 7 months ago
GeoSIM: A Geospatial Data Collection System for Participatory Urban Texture Documentation
Participatory texture documentation (PTD) is a geospatial data collection process in which a group of users (dedicated individuals and/or general public) with camera-equipped mobi...
Farnoush Banaei Kashani, Houtan Shirani-Mehr, Bei ...
CGF
2007
101views more  CGF 2007»
13 years 7 months ago
Consistent Viewing and Interaction for Multiple Users in Projection-Based VR Systems
In projection-based Virtual Reality (VR) systems, typically only one headtracked user views stereo images rendered from the correct view position. For other users, who are present...
Gerwin de Haan, Rene Molenaar, Michal Koutek, Frit...
JETAI
2008
114views more  JETAI 2008»
13 years 7 months ago
On the nature of minds, or: truth and consequences
Are minds really dynamical or are they really symbolic? Because minds are bundles of computations, and because computation is always a matter of interpretation of one system by an...
Shimon Edelman
CVIU
2007
152views more  CVIU 2007»
13 years 7 months ago
A random sampling strategy for piecewise planar scene segmentation
We investigate the problem of automatically creating 3D models of man-made environments that we represent as collections of textured planes. A typical approach is to automatically...
Adrien Bartoli