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» On the Category of Petri Net Computations
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ACMACE
2004
ACM
14 years 7 days ago
CamBall: augmented networked table tennis played with real rackets
We present a computer system for natural interaction in an augmented virtual environment, enabling people to play table tennis over Internet/LAN with real rackets. No special hard...
Charles Woodward, Petri Honkamaa, Jani Jäppin...
SIGCOMM
2010
ACM
13 years 8 months ago
Caliper: a tool to generate precise and closed-loop traffic
Generating realistic and responsive traffic that reflects different network conditions is a challenging problem associated with performing valid experiments in network testbeds. I...
Monia Ghobadi, Martin Labrecque, Geoffrey Salmon, ...
GECCO
2010
Springer
152views Optimization» more  GECCO 2010»
14 years 1 months ago
Importing the computational neuroscience toolbox into neuro-evolution-application to basal ganglia
Neuro-evolution and computational neuroscience are two scientific domains that produce surprisingly different artificial neural networks. Inspired by the “toolbox” used by ...
Jean-Baptiste Mouret, Stéphane Doncieux, Be...
ACMACE
2006
ACM
14 years 2 months ago
Motivated reinforcement learning for non-player characters in persistent computer game worlds
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
Kathryn Elizabeth Merrick, Mary Lou Maher
ACMACE
2005
ACM
14 years 2 months ago
Designing sound for a pervasive mobile game
We examine the role of sound design in pervasive mobile games. As a case study, we present the sound design and evaluation of a working prototype game called The Songs of North. A...
Inger Ekman, Laura Ermi, Jussi Lahti, Jani Nummela...