We present a computer system for natural interaction in an augmented virtual environment, enabling people to play table tennis over Internet/LAN with real rackets. No special hard...
Generating realistic and responsive traffic that reflects different network conditions is a challenging problem associated with performing valid experiments in network testbeds. I...
Monia Ghobadi, Martin Labrecque, Geoffrey Salmon, ...
Neuro-evolution and computational neuroscience are two scientific domains that produce surprisingly different artificial neural networks. Inspired by the “toolbox” used by ...
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
We examine the role of sound design in pervasive mobile games. As a case study, we present the sound design and evaluation of a working prototype game called The Songs of North. A...
Inger Ekman, Laura Ermi, Jussi Lahti, Jani Nummela...