We discuss the nearly equitable edge coloring problem on a multigraph and propose an efficient algorithm for solving the problem, which has a better time complexity than the previ...
We are creating an environment for investigating the role of advanced AI in interactive, story-based computer games. This environment is based on the Unreal Tournament (UT) game e...
Brian Magerko, John E. Laird, Mazin Assanie, Alex ...
We present a model-based approach to detecting and describing compositions of buildings with complex rooftops. Previous approaches have dealt with either simpler models or models ...
In this work we study the computational complexity of a class of grid Monte Carlo algorithms for integral equations. The idea of the algorithms consists in an approximation of the ...
Ray tracing and Monte-Carlo based global illumination, as well as radiosity and other finite-element based global illumination methods, all require repeated evaluation of quantita...
Yiorgos Chrysanthou, Daniel Cohen-Or, Dani Lischin...