We describe an adaptive display algorithm for interactive frame rates during visualization of very complex virtual environments. The algorithm relies upon a hierarchical model rep...
In this paper, we present a versatile and robust model for geometrically complex deformable solids. Our approach can be applied to deformable tetrahedral meshes and to deformable ...
Matthias Teschner, Bruno Heidelberger, Matthias M&...
Abstract. While visibly pushdown languages properly generalise regular languages and are properly contained in deterministic context-free languages, the complexity of their members...
In this paper we use doubly stochastic matrices to establish a link between Birkhoff polytopes and heat kernels on graphs. Based on this analysis we construct a multi-dimensional ...
Francisco Escolano, Edwin R. Hancock, Miguel Angel...
Abstract. In this paper, we continue the recently started work on integrating action formalisms with description logics (DLs), by investigating planning in the context of DLs. We p...