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SIGECOM
2006
ACM
119views ECommerce» more  SIGECOM 2006»
14 years 4 months ago
Nash equilibria in graphical games on trees revisited
Graphical games have been proposed as a game-theoretic model of large-scale distributed networks of non-cooperative agents. When the number of players is large, and the underlying...
Edith Elkind, Leslie Ann Goldberg, Paul W. Goldber...
SIGIR
2006
ACM
14 years 4 months ago
AggregateRank: bringing order to web sites
Since the website is one of the most important organizational structures of the Web, how to effectively rank websites has been essential to many Web applications, such as Web sear...
Guang Feng, Tie-Yan Liu, Ying Wang, Ying Bao, Zhim...
SPAA
2006
ACM
14 years 4 months ago
On space-stretch trade-offs: lower bounds
One of the fundamental trade-offs in compact routing schemes is between the space used to store the routing table on each node and the stretch factor of the routing scheme – th...
Ittai Abraham, Cyril Gavoille, Dahlia Malkhi
UIST
2006
ACM
14 years 4 months ago
Projector-guided painting
This paper presents a novel interactive system for guiding artists to paint using traditional media and tools. The enabling technology is a multi-projector display capable of cont...
Matthew Flagg, James M. Rehg
C5
2005
IEEE
14 years 4 months ago
Filters and Tasks in Croquet
Croquet [11,12] is a collaborative 3D platform that allows users to work together to create and share ideas. From the beginning we have worked to ensure that the Croquet interface...
David A. Smith, Andreas Raab, Yoshiki Ohshima, Dav...
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