This paper studies a virus inoculation game on social networks. A framework is presented which allows the measuring of the windfall of friendship, i.e., how much players benefit i...
Dominic Meier, Yvonne Anne Oswald, Stefan Schmid, ...
In P2P systems, users often have many choices of peers from whom to download their data. Each user cares primarily about its own response time, which depends on how many other use...
Agents engaged in noncooperative interaction may seek to achieve a Nash equilibrium; this requires that agents be aware of others’ rewards. Misinformation about rewards leads to...
Several multiagent reinforcement learning (MARL) algorithms have been proposed to optimize agents' decisions. Due to the complexity of the problem, the majority of the previo...
Two examples of open-loop differential games are considered in the paper. Starting with simplified dynamic Duel, further it was developed to differential economic Duel modelling pr...