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CG
2004
Springer
13 years 8 months ago
Procedural 3D texture synthesis using genetic programming
The automatic synthesis of procedural textures for 3D surfaces using genetic programming is investigated. Genetic algorithms employ a search strategy inspired by Darwinian natural...
Adam Hewgill, Brian J. Ross
ICMCS
2010
IEEE
121views Multimedia» more  ICMCS 2010»
13 years 7 months ago
Estimating cinematographic scene depth in movie shots
In film-making, the distance from the camera to the subject greatly affects the narrative power of a shot. By the alternate use of Long shots, Medium and Close-ups the director i...
Sergio Benini, Luca Canini, Riccardo Leonardi
BMVC
2010
13 years 7 months ago
Classifying Textile Designs using Region Graphs
Markov random field pixel labelling is often used to obtain image segmentations in which each segment or region is labelled according to its attributes such as colour or texture. ...
Wei Jia, Stephen J. McKenna, Annette A. Ward, Keit...
IJACTAICIT
2010
361views more  IJACTAICIT 2010»
13 years 6 months ago
A Proposed Technique for Information Hiding Based on DCT
The aim of this work is to design an algorithm which combines between steganography and cryptography that can hide a text in an image in a way that prevents, as much as possible, ...
Fadhil Salman Abed, Nada Abdul Aziz Mustafa
CVPR
2003
IEEE
14 years 11 months ago
Variational Inference for Visual Tracking
The likelihood models used in probabilistic visual tracking applications are often complex non-linear and/or nonGaussian functions, leading to analytically intractable inference. ...
Jaco Vermaak, Neil D. Lawrence, Patrick Pér...