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» On the Complexity of Parity Games
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WCE
2007
13 years 10 months ago
Human error of commission modeled with Theory of Games
— Industrial plants makes a carefully trace of the human intervention on the process. This intervention happens at different points in the history of the facility, since the desi...
Selva S. Rivera, Jorge E. Núñez Mc L...
ACMACE
2009
ACM
13 years 10 months ago
Developing multiplayer pervasive games and networked interactive installations using ad hoc mobile sensor nets
We here present Fun in Numbers (FinN), a framework for developing pervasive applications and interactive installations for entertainment and educational purposes. Using ad hoc mob...
Orestis Akribopoulos, Marios Logaras, Nikos Vasila...
CRYPTO
2006
Springer
125views Cryptology» more  CRYPTO 2006»
14 years 25 days ago
Automated Security Proofs with Sequences of Games
This paper presents the first automatic technique for proving not only protocols but also primitives in the exact security computational model. Automatic proofs of cryptographic pr...
Bruno Blanchet, David Pointcheval
CORR
2007
Springer
149views Education» more  CORR 2007»
13 years 9 months ago
Graph Entropy, Network Coding and Guessing games
We introduce the (private) entropy of a directed graph (in a new network coding sense) as well as a number of related concepts. We show that the entropy of a directed graph is ide...
Søren Riis
SIGECOM
2006
ACM
96views ECommerce» more  SIGECOM 2006»
14 years 3 months ago
Non-cooperative multicast and facility location games
We consider a multicast game with selfish non-cooperative players. There is a special source node and each player is interested in connecting to the source by making a routing de...
Chandra Chekuri, Julia Chuzhoy, Liane Lewin-Eytan,...