In this paper we formulate the fixed budget resource allocation game to understand the performance of a distributed marketbased resource allocation system. Multiple users decide ...
We present and evaluate the TILA-rin GPU microarchitecture for embedded systems using the ATTILA GPU simulation framework. We use a trace from an execution of the Unreal Tournament...
Augmented Reality (AR) can naturally complement mobile computing on wearable devices by providing an intuitive interface to a three-dimensional information space embedded within ph...
Daniel Wagner, Thomas Pintaric, Florian Ledermann,...
Supply Chain Management deals with the planning and coordination of bidding, production and procurement activities across the multiple organizations involved in the delivery of on...
We adopt the decision-theoretic principle of expected utility maximization as a paradigm for designing autonomous rational agents operating in multi-agent environments. We use the...