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CW
2005
IEEE
13 years 11 months ago
Using a Floating Origin to Improve Fidelity and Performance of Large, Distributed Virtual Worlds
Large Virtual Worlds (VWs) are increasingly common in the computer graphics areas of simulation, games, geospatial or scientific visualisation. In such VWs, simulated motion of th...
Chris Thorne
COCO
2008
Springer
97views Algorithms» more  COCO 2008»
13 years 10 months ago
Generalized Tsirelson Inequalities, Commuting-Operator Provers, and Multi-prover Interactive Proof Systems
A central question in quantum information theory and computational complexity is how powerful nonlocal strategies are in cooperative games with imperfect information, such as mult...
Tsuyoshi Ito, Hirotada Kobayashi, Daniel Preda, Xi...
LREC
2010
178views Education» more  LREC 2010»
13 years 10 months ago
Building a System for Emotions Detection from Speech to Control an Affective Avatar
In this paper we describe a corpus set together from two sub-corpora. The CINEMO corpus contains acted emotional expression obtained by playing dubbing exercises. This new protoco...
Mátyás Brendel, Riccardo Zaccarelli,...
ERSA
2008
145views Hardware» more  ERSA 2008»
13 years 10 months ago
Multicore Devices: A New Generation of Reconfigurable Architectures
For two decades, reconfigurable computing systems have provided an attractive alternative to fixed hardware solutions. Reconfigurable computing systems have demonstrated the low c...
Steven A. Guccione
GRAPHICSINTERFACE
2007
13 years 10 months ago
A GPU based interactive modeling approach to designing fine level features
In this paper we propose a GPU based interactive geometric modeling approach to designing fine level features on subdivision surfaces. Displacement mapping is a technique for addi...
Xin Huang, Sheng Li, Guoping Wang