Much recent research has focused on the applications of games with ω-regular objectives in the control and verification of reactive systems. However, many of the game-based model...
We describe a slightly subexponential time algorithm for learning parity functions in the presence of random classification noise, a problem closely related to several cryptograph...
A Split decoding algorithm is proposed which divides each row of the parity check matrix into two or multiple nearly-independent simplified partitions. The proposed method signific...
— Low-Density Parity-Check (LDPC) codes are typically characterized by a relatively high-complexity description, since a considerable amount of memory is required in order to sto...
Do computer simulation games display emergent behavior? Are they models of complex systems or ‘life’ systems? This paper aims to explore and investigate how games studies can ...