Sciweavers

800 search results - page 22 / 160
» On the Complexity of Parity Games
Sort
View
ERSHOV
2003
Springer
14 years 2 months ago
Complexity of Model Checking by Iterative Improvement: The Pseudo-Boolean Framework
We present several new algorithms as well as new lower and upper bounds for optimizing functions underlying infinite games pertinent to computer-aided verification.
Henrik Björklund, Sven Sandberg, Sergei G. Vo...
MST
2011
237views Hardware» more  MST 2011»
13 years 4 months ago
On the Complexity of Computing Winning Strategies for Finite Poset Games
This paper is concerned with the complexity of computing winning strategies for poset games. While it is reasonably clear that such strategies can be computed in PSPACE, we give a ...
Michael Soltys, Craig Wilson
FPLAY
2008
13 years 11 months ago
A low-cost infrastructure for tabletop games
Tabletop games provide an intimate gaming experience where groups of friends can interact in a shared space using shared physical props. Digital tabletop games show great promise ...
Christopher Wolfe, J. David Smith, T. C. Nicholas ...
SPIN
2010
Springer
13 years 8 months ago
Analysing Mu-Calculus Properties of Pushdown Systems
Pushdown systems provide a natural model of software with recursive procedure calls. We provide a tool implementing an algorithm for computing the winning regions of a pushdown par...
Matthew Hague, C.-H. Luke Ong
JACM
2007
160views more  JACM 2007»
13 years 9 months ago
Lossless abstraction of imperfect information games
abstraction of imperfect information games ANDREW GILPIN and TUOMAS SANDHOLM Computer Science Department Carnegie Mellon University Pittsburgh, PA, USA Finding an equilibrium of an...
Andrew Gilpin, Tuomas Sandholm