In this paper, we present a method to speed up video encoding of GPU rendered 3D scenes, which is particularly suited for the efficient and low-delay encoding of 3D game output as...
Sampling issue is an important problem in image based rendering. In this paper, we propose an adaptive sampling method to improve the Layered Depth Image framework. Different from...
This paper proposes a visual representation named scene tunnel to archive and visualize urban scenes for Internet based virtual tour. We scan cityscapes using multiple cameras on ...
This paper introduces a novel image-based rendering method which uses inputs from unstructured cameras and synthesizes free-viewpoint images of high quality. Our method uses a set...
Point-based rendering is a compact and efficient means of displaying complex geometry. Our goal is to enable flexible point-based rendering, permitting local image refinement, req...