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RT
2001
Springer
14 years 1 days ago
Real-Time High Dynamic Range Texture Mapping
This paper presents a technique for representing and displaying high dynamic-range texture maps (HDRTMs) using current graphics hardware. Dynamic range in real-world environments o...
Jonathan Cohen, Chris Tchou, Tim Hawkins, Paul E. ...
ACMDIS
2000
ACM
13 years 12 months ago
Contextual Prototyping of User Interfaces
Contextual development differs from traditional user interface development in several ways: It focuses on the context of usage and the user population rather than on the technical...
Christian Stary
EDCC
1994
Springer
13 years 11 months ago
Designing Secure and Reliable Applications using Fragmentation-Redundancy-Scattering: An Object-Oriented Approach
Security and reliability issues in distributed systems have been investigated for several years at LAAS using a technique called Fragmentation-Redundancy-Scattering (FRS). The aim ...
Jean-Charles Fabre, Yves Deswarte, Brian Randell
RTSS
1992
IEEE
13 years 11 months ago
Allocation of periodic task modules with precedence and deadline constraints in distributed real-time systems
This paper addresses the problem of allocating (assigning and scheduling) periodic task modules to processing nodes in distributed real-time systems subject to task precedence and ...
Chao-Ju Hou, Kang G. Shin
DEXAW
2007
IEEE
199views Database» more  DEXAW 2007»
13 years 11 months ago
Dealing with Sporadic Strangers, or the (Un)Suitability of Trust for Mobile P2P Security
A number of factors, such as the increasing popularity of wireless networks, the opportunities offered by 3G services, and the rapid proliferation of mobile devices, have stimulat...
Esther Palomar, Juan M. Estévez-Tapiador, J...
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