We show a tight relation between the behavior of unique games under parallel repetition and their semidefinite value. Let G be a unique game with alphabet size k. Suppose the semid...
We consider a network providing Differentiated Services (DiffServ) which allow network service providers to offer different levels of Quality of Service (QoS) to different traffic...
We investigate whether asynchronous computational models and asynchronous algorithms can be considered for designing real-time distributed fault-tolerant systems. A priori, the lac...
Most graph layout algorithms treat nodes as points. The problem of node overlap removal is to adjust the layout generated by such methods so that nodes of non-zero width and height...
We provide a framework for online conflict-free coloring (CF-coloring) of any hypergraph. We use this framework to obtain an efficient randomized online algorithm for CF-coloring ...