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APPROX
2010
Springer
138views Algorithms» more  APPROX 2010»
15 years 6 months ago
Improved Rounding for Parallel Repeated Unique Games
We show a tight relation between the behavior of unique games under parallel repetition and their semidefinite value. Let G be a unique game with alphabet size k. Suppose the semid...
David Steurer
SODA
2001
ACM
115views Algorithms» more  SODA 2001»
15 years 5 months ago
Loss-bounded analysis for differentiated services
We consider a network providing Differentiated Services (DiffServ) which allow network service providers to offer different levels of Quality of Service (QoS) to different traffic...
Alexander Kesselman, Yishay Mansour
TC
2002
15 years 4 months ago
Fast Asynchronous Uniform Consensus in Real-Time Distributed Systems
We investigate whether asynchronous computational models and asynchronous algorithms can be considered for designing real-time distributed fault-tolerant systems. A priori, the lac...
Jean-François Hermant, Gérard Le Lan...
GD
2005
Springer
15 years 10 months ago
Fast Node Overlap Removal
Most graph layout algorithms treat nodes as points. The problem of node overlap removal is to adjust the layout generated by such methods so that nodes of non-zero width and height...
Tim Dwyer, Kim Marriott, Peter J. Stuckey
ICALP
2007
Springer
15 years 8 months ago
Online Conflict-Free Colorings for Hypergraphs
We provide a framework for online conflict-free coloring (CF-coloring) of any hypergraph. We use this framework to obtain an efficient randomized online algorithm for CF-coloring ...
Amotz Bar-Noy, Panagiotis Cheilaris, Svetlana Olon...