To support dynamic address translation in today's microprocessors, the first-level cache is accessed in parallel with a translation lookaside buffer (TLB). However, this curre...
In this paper we introduce a design methodology that allows the system/circuit designer to build reliable systems out of unreliable nano-scale components. The central point of our...
Sorin Cotofana, Alexandre Schmid, Yusuf Leblebici,...
The NVIDIA® OptiX™ ray tracing engine is a programmable system designed for NVIDIA GPUs and other highly parallel architectures. The OptiX engine builds on the key observation ...
Steven G. Parker, James Bigler, Andreas Dietrich, ...
Abstract. Multiple-instance learning (MIL) allows for training classifiers from ambiguously labeled data. In computer vision, this learning paradigm has been recently used in many ...
: The Game of Life cellular automaton is a classical example of a massively parallel collision-based computing device. The automaton exhibits mobile patterns, gliders, and generato...