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» On the Evolution of IMEDIA Implementations
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EVOW
2010
Springer
14 years 4 months ago
Evolving 3D Buildings for the Prototype Video Game Subversion
We investigate user-guided evolution for the development of virtual 3D building structures for the prototype (commercial) game Subversion, which is being developed by Introversion ...
Andrew Martin, Andrew Lim, Simon Colton, Cameron B...
WCRE
2009
IEEE
14 years 4 months ago
Tracking Design Smells: Lessons from a Study of God Classes
—“God class” is a term used to describe a certain type of large classes which “know too much or do too much”. Often a God class (GC) is created by accident as functionali...
Stéphane Vaucher, Foutse Khomh, Naouel Moha...
SAC
2005
ACM
14 years 3 months ago
A two-dimensional separation of concerns for compiler construction
During language evolution, compiler construction is usually d along two dimensions: defining new abstract syntax tree (AST) classes, or adding new operations. In order to facilita...
Xiaoqing Wu, Suman Roychoudhury, Barrett R. Bryant...
HIPEAC
2005
Springer
14 years 3 months ago
Induction Variable Analysis with Delayed Abstractions
ions Sebastian Pop 1 , Albert Cohen 2 , and Georges-Andr´e Silber 1 1 CRI, Mines Paris, Fontainebleau, France 2 ALCHEMY group, INRIA Futurs, Orsay, France Abstract. This paper pre...
Sebastian Pop, Albert Cohen, Georges-André ...
ICSOC
2005
Springer
14 years 3 months ago
A Service Oriented Architecture for Deploying and Managing Network Services
Abstract. New generation network services must be deployed and managed according to the specific customer requirements. In this context, service providers must devise a way to des...
Victor A. S. M. de Souza, Eleri Cardozo